The player is confronted by several enemies and uses the multiple control mechanic to direct the ship's weapons.įinally, players have the option to view the highest local scores, save or load game data using a PlayStation 2 memory card, or to adjust the game's settings, including stereo or monoural sound, difficulty, number of lives available, the number of points required to earn extra lives, the ability to restart from a checkpoint or immediately after being destroyed, or button configuration. At the end of "Score Attack" mode, players receive a password which allows them to post their highest achieved score on the Internet. Players can also play a "Score Attack" mode, where they play the game from the beginning under specific parameters. Players are able to start the game from the beginning or at any stage that was previously cleared. In this mode, they can customize the Vic Viper with various combinations of weapons found in the "Select Weapon Array" screen, from earlier Gradius games, or new weaponry. There is also an unlockable feature called "Weapon Edit" in which players can access if certain conditions are met. After players start the game, they will enter a "Select Weapon Array" screen, where they may select the types of power-ups they will use through the course of the game. The game can be played with one player or with two players simultaneously. Players receive extra lives after scoring a certain number of points as indicated in the game's settings, and players may receive extra continues depending on how much total playing time has been accumulated. If all lives are lost players have the option to continue and restart the game from where they left off. Alternatively, players may also restart at a previously cleared checkpoint depending on the game's settings. Gradius V marks the first time in the series in which players can reappear immediately and resume the game from where they lose a life ever since Salamander series. In Gradius V, the hit box (the pixels which must be touched by an object to destroy the ship) has been reduced in size to allow players to get through small areas more easily. Should players come into contact with anything on the screen, the Vic Viper explodes, and they lose a life. Players go through levels consisting of open space and others consisting of maneuvering through close quarters which alter between horizontal and vertical scrolling. MUSHA Aleste is also very easy on Normal, although it can be hard to recover and get powered up again on Hard on account of some really quick bullets.The game takes place as a 2D scrolling shooter with the Vic Viper contending with formations of enemies, both stationary and moving, that fire bullets. Those two I recommend if you want a couple of easy 1CCs under your belt. It took me a week to get the Hard 1CC on TFIII. I found both these games easier even than TFIII, since it takes longer to remember that game's cheap shots (necessary) than it does to get by on just reactions alone with those two IMO. The game has 12 stages, which is long by modern standards, but the way your ship takes hits is extremely forgiving. ![]() ![]() Very close to doing the same thing on Very Hard, although the bullet speed gets ridiculous, the shield drops are apparently a lot more prolific than the arcade version which is a different kettle of fish altogether.ĭangerous Seed is another one I 1CCd on the day it arrived. And I ain't no shmuppin' expert or anything, that's for sure. That had never happened in the shmup world for me, ever. Within 6 hours of it arriving, I claimed the Normal and Hard modes on one credit with both characters. I've never really played Darius properly before, so I ordered the NTSCJ version with a view to rectifying that little problem.
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